Panel one got all the love here. All of it. The background’s been raised and souped up a bit, some energy haze/BLAM! has been strapped on, and a few other tweaks have been added. I thought about doing more with it, but realistically… this is good enough.

Oh, and I replaced the floor of the last panel. The tiling now loosely matches up with the next page; Thad’s casting a shadow (!), and a layout divot has been fixed in the process. Woo!

I like it when I can retain a layout by raising (or otherwise extending) a background – something I don’t think I’ll be able to do with a lot of the CG pages. It’s one of those wait and see things – if I have all of the original data (meaning – if there is original data – my CG filing practices were absolute shite at the outset and evolved into an accessible filing structure* at their own pace, as the comic itself has… so earlier shots might still be around, or may have to be reconsitituted.**) then I might do something with said shots. Or I might do like I’ve done with the next scene (which I’ve already processed the guts of) and add new panels here and there. Wait and see, wait and see.

* That FS used to be pretty sane. The second edition and DCR have taken a pretty good-sized dump on it. Eventually, I’ll get everything sorted out and Proper, but that kind of janitorial work was done between chapters the first time around… and this time around, things are flowing differently. So who knows when I’ll get around to it!

** There’s also the problem of the Bedlam basement, where the climax takes place – simply put, it doesn’t open right in my current software. So that’s something I’ll probably have to live with. If anything, it takes the pressure off of the urge to re-render everything in sight!


Mastering notes, 2016.12.06 – Minor dialogue adjustments.

Cast

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