First break in my schedule in awhile, and that at the expense of moving a goodly amount of documentation and paperwork from “today” (it’s 4am Sunday but it’s still my Saturday) to Sunday (read “Sunday afternoon/evening”). I’ve been extraordinarily busy and that shows no sign of letting up any time soon. If anything, things are going to get even more nuts before they start evening out.
I did have a bit of flexible time a couple of weeks ago, and I used that to get this environment modeled. Since then I’ve rendered ahead – point of fact, the 3d software is chugging away on a panel of page 20. All of the prep work for 4.16 through 4.19 is done – chiseled out a piece at a time here and there, all ready for line art. Which, if today’s production run is anything to go by, is going to be a bit of a timesink.
Maybe not. I’ve been fighting through a serious bout of fatigue the past few days – the kind of fatigue that turns minutes into hours, days into weeks. I got a lot of the immediate really important work stuff out of the way before that hit, fortunately. Doesn’t make it suck any less – point of fact it’s got me thinking about mom’s quip over Christmas that I “might be diabetic.” It would certainly put my bitching about blood sugar on IRC, my blog and in ATC metadata throughout the mid aughts into context. I brought that more or less in line by shifting to a fairly boring diet but that took a hit this week and seems to have sent things tumbling.
Anyway.
I pulled Mike’s color palette from a support file created in 2004. Longtime readers should recognize the freighter command tower from June of 2003. The Aeon first appeared as a silhouette in July of 2006. While the previous page is a big blast of plot history (and foreshadowing), this page draws together some pretty serious chunks of production history.
It’s also – at this point – not even finished yet. I still need to draw the contents of Lang’s pad and get that socketed in, then I can stick a fork in it.
20120220, 1959 –
No work since previous metadata entry. Still need to draw Lang’s pad. And I will, at some point this week!
20120221, 0408 –
Finished all other processing on 4.16. I now have two otherwise completely complete pages waiting for an art asset. I may create it the next chance I get, I may just draw 4.17. We’ll see. My workload is back around to getting a whole ton of Not This done over the next few days. What I feel like working on the next time I have time to spend on ATC completely depends on where my head is at.
20120223, 2247 –
Pad contents added.
20120229, 0233 – Blowing the dust off. Final once-over before I stick a fork in it.
Super duper foreshadowing: The distance covered by a relativistic gate jump depends on the power level. To make the math simple, 100% power, 100 light years, 100 “real” years. 99% power, 99 light years, 99 “real” years. That means it’s possible to enter a gate after someone else and arrive in the relative future before that person.