Today’s the first day I’ve had a good-sized chunk of “me” time in a couple of weeks. Well, “me” time that isn’t 4am exhausted wind-down Fallout: New Vegas time. Lots of client work, now down to waiting on payments, contracts, and communications. Wednesday seems a natural lull for this sort of thing – over the course of 2012 rather a lot of comic work got done on Wednesdays.
In previous TV blog posts I wrote about the notion of rendering ahead as a means of rectifying a complex schedule with comics production and CG requirements and so forth. I’ve been working ahead for quite awhile – many pages of DCR.5 were rendered for weeks before I caught up on line art, but that was a linear progression. This is the first time I’ve jumped ahead to render ahead. As of yesterday afternoon, six pages of TV.2 have been rendered and are ready for line art. That’s a quarter of the chapter – and it happens to be (roughly) the second quarter. The environment was built in 2008, the script was solid (since revised to be solider), layouts were done, reference dummies popped into existence easily enough, and the whole mess – 38 panels sum total – took roughly nine days to render. The Daedalus rec area and bridge are absolute pigs – big files, lots of geometry, a crapload of high resolution texture maps, lots of lights set up back when I was still figuring out photometrics and mental ray and all that. Future environments will render faster.
So, six pages are rendered and ready for line art preparation and script tweaks and so forth. I may re-render a panel or two, though I probably won’t – a few shots look a bit rough with the reference objects in place, but that’s almost entirely due to shaders and specularity and I can totally ignore or improve on that when things get to line art. The rough spots I’m thinking of are towards the middle of the scene, so when the pages finally do get into production I should have the time to re-render a panel or two if it turns out things are sub-optimal.
There are two or three (possibly two and a half) more pages I can render with existing assets, and two environments to re-light. These bits will likely be done before any substantial progress is made on assets for the first six pages of the chapter. I’ve done a bit of modeling work for one of the last two scenes – a solid foundation, but the assets need a lot more work before they’ll be ready for primetime. Hopefully I’ll have more time for 3d work over the next couple of weeks.
Oh, and I managed to lay out two whole pages of the last scene while doing laundry last week.
Quite a bit of work has been done over the past couple of weeks, though you won’t see any of it for a couple of months. When pages do start showing up, they’re set to hit at a steady, predictable, no-cg-holdups-just-drawing pace.
All told. Now to get the rest of today’s to-do list taken care of!