20080708 – Fixed the shading on West’s face in panel four.


If I’d proceeded with linework right after the renders had finished, this page would have been up on the 24th or the 25th. Instead, I proceeded with renders for the page after this (and the page after that), got sucked into massive amounts of Day Jobbery that used exactly the same skillset as ATC shading (read: loads and loads of pentool, which lead to Sick Of Pen Tooling, etc). During that I also slumped into a massive depression that I’m still floating in. Not the soul-sickening “my mind is being flushed down my spinal cord” kind that I get from time to time, but the gradual, subtle, turn-down-the-lights-on-the-emotional-spectrum-and-will-to-live kind that takes months (or in the case of high school, years) to shake off.

I also wound up obsessing in Silo for awhile:



Both are varying degrees of in progress. The Banshee needs a hell of a lot of work before it’s useable – maybe more than it’s worth, as fighters don’t get much screen time until book four (they peak in five, and the one major character that spends any amount of time in a cockpit will be spending that time in book three). The Majestic will probably get less screen time than the Banshee. The major incentive for finishing it is twofold – it’ll be great practice for texturing subdivided objects, and it’s currently the one ship in The Dualist that hasn’t been replaced by a CG model. Which serves as an excellent leadin for another continuity and tweaks edit, which I’m planning to do around the time I overhaul the site (minor graphical cleanups, swap out the Majestic, and – gasp! – a Hopefully Final continuity edit).

The amount of time it takes to get a useable CG object (30+ hours) combined with the volume of objects (planets, asteroids, transports, tankers, fighters, AWACS-equivalents, carriers, battleships, satellites, spacehabs, SPACE, cruisers, buildings, landscapes… and that’s just the exteriors), combined with rendering times….. sometimes, actually getting a page done gets lost in the scale of things.


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