20131208, 11:42 – This page has been technically finished since November sixteenth. Since then I’ve done quite a bit of rendering but I haven’t actually drawn anything yet. I’ll be rectifying that this week in parallel with some commissioned illustration work. That’s what I did with the previous chapter and as a means of pacing the work and getting things done it made for a nice working rhythm.
The DMT (Daedalus mission time) is roughly 160 hours after the end of the previous chapter. At almost a week, this is the biggest time jump of the book. Who’s speaking might be obvious to some readers and will be obvious on the next page, which I aim to get up around this time next Sunday.
Assuming Skyrim doesn’t do me in, that is. I’ve spent a good amount of time in-game over the course of the past week and plan to spend most of the rest of the day in Tamriel. Not that I don’t have plenty to do, mind you – but I do rather fancy the idea of going on a winter-themed walkabout without constantly slipping and sliding on pounded-down ice covered in piss and shit. And I really fancy the fact that NPCs have ridiculously transparent intentions. If it weren’t for games like Oblivion, Fallout 3, Fallout: New Vegas and Skyrim, well… I’m too dirt poor to have otherwise discovered that I like to travel, even if it’s only in my mind or somebody else’s.
I then proceeded to get emo for a bit, and moved that into the build log part of the metadata. The winter quarter is a bad time of year for me, and consequently a bad time of year for the comic. We’re not talking the usual sources of transient, solvable badness – this is the kind of soul-sucking anhedonia that can only be cured by longer days, higher temperatures, predictable income and shoveled sidewalks. I’ll try to keep the whining to a low buzz in future page files, I promise!
Mastering notes, 2016.12.07 – Tweaked the caption.