Expulsion, Avatar

Expulsion has been covered. Real proper-like. More production info in the page metadata.

The Earth renders took longer than expected – four hours a pass, and I wound up redoing them thanks to the clouds being more at-issue than usual. Aeon was originally facing the other way – flipping it resulted in better lighting. It also matches the Expulsion intro scene and continues to obscure the ligature on the starboard side of the boat.

Usually, longass renders means time spent doing paperwork, surfing, and otherwise being fabulously unproductive. It used to mean drawing panels, but the CG backlog still needs to be knocked down before production is ready to resume. Sunday, thanks to my friend Martin, I was watching Avatar in 3d (in a high-end-but-not-IMAX theater) while one of those passes cranked out.

Avatar is the first movie of my adult life that’s lived up to the hype. Exceeded it, possibly – the 2d trailer, the 2d stills… 2d anything really doesn’t do this movie justice. After the years of hype leading up to the steaming turd that was The Phantom Menace, my heart hardened and my bullshit detector started spidering the upgrade tree like the Starcraft “AI.” That orgasm of hyper-hype made it easy to ignore The Matrix, its sequels, Lord of the Rings (and its relentless over-commercialization in DVD), and everything else that’s made lots of noise over the past decade.

That Star Trek was muddled fun, that District 9 was the best social satire since Robocop, that The Road puts the “bleak” in bleak… I could have watched any of those on a 19″ display and enjoyed them just as much. Not as big, and stereo-only, but ultimately… the same experience. The biggest home theater I’ve seen (Hi Greg!) isn’t big enough for Avatar.

I don’t know if Avatar is a “game-changer” or not – I don’t care. I’m more interested in the world. I want the Director’s Cut. I want to see it again.

This week, if possible.

In that respect, I suppose it is a game changer.